• 4YFN - Mobile World Congress 2022

  • Event organized by GSMA
  • 28 February, 2022 - 03 March, 2022
  • Barcelona, Spain
  • Innovation Events Event
  • Visit website

Event description

Welcome back to 4 Years From Now

Programmes

Introducing curated programmes shining a spotlight on startups and innovation in high growth verticals and strategic areas: Digital Heath, Impact, Frontier Tech, Fintech, SportsTech, Investors, Communities and Diversity4Tech

A show floor filled with innovation

The 4YFN exhibition featured hundreds of companies from across the globe with representatives from all facets of the tech industry.

Key Themes 2022

4YFN is leading the Startup Innovation at MWC Barcelona 2022:  get inspired by exciting keynotes, panels, fireside chats and startup competitions taking place onstage – all happening at the same venue as MWC22.

Founders - Founders, funders and experts share their insights and talk about the key factors to steering your business to success. 

  • TOPICS: Growth, product leadership, scale up, marketing, crisis resilience, talent, go to market, remote working and diversity

Tech Humanism: As technology becomes ever more integrated into our lives, this track analyses and debates how the latest advancements driving innovation are influencing humanity and society – as well as the opportunities and challenges that follow along the journey.

  • TOPICS: Cybersecurity, business ethics, digital Identity, digital rights, sustainability, accessibility and ethical AI

Funding and Corporate Venturing: Leading investors share their hands-on experience, driving promising ventures towards success. Corporates and startups disclose best practices in designing, implementing and executing programmes to successfully collaborate with each other.

  • TOPICS: Corporate venture, investment, VCs, fundraising, open innovation, piloting, partnerships, deal flow and venture building

Creative Minds: Pioneers of creative industries and content creators, explore the latest trends in culture and entertainment that are leading through technological advancement.

  • TOPICS: Creators economy, gaming & E-sports, media, entertainment, storytelling and immersive experiences.

 

  • Topics

  • Electronics, IT and Telecomms
  • Social and economic concerns
  • Others
  • Internet of Things
  • Cyber Security