University of Luxembourg

Luxembourg 1665 History Serious Game for Schools

Posted by Lidia from University of LuxembourgResponsive · Innovative Products and Technologies · Luxembourg

Summary of the technology

Applying Game Technology to the Experience of Learning History

Model game structure that applies game technology to education, both teaching and learning, about the past. In this model, the teacher is no longer the stand-alone expert but rather the guide to enhance the students’ learning journey. This way, historical and archaeological research will be transmitted in an innovative way to pupils. The game is intended for grammar and professional school students, ages 13-16, in a formal educational environment.

University of Luxembourg

ADVANTAGES

  • Model game structure that can be adapted to teach history and other fields of knowledge,
  • The game applies User centered methods and narratives, and rely on the mechanics developed for commercial games.
  • Trilingual game and model game structure for any educational “serious games”.
  • Easy inclusion of the games in the school history curriculum.
  • Possible to embedded history related puzzles and riddles.

TECHNOLOGY AND IP STATUS

A complete methodology based on a digital game-based learning model has been designed and tested. The prototype of the game is under development. The game will use content under creative commons copyright licenses.

Technology Owner

University of Luxembourg

Research & Technology Organization

Related keywords

  • Digital Systems, Digital Representation
  • Computer Games
  • Serious Games
  • Cultural Heritage
  • E-Learning
  • Social and Economics concerns
  • Education and Training
  • Information and media, society
  • Infrastructures for social sciences and humanities
  • Creative services
  • Creative products
  • Education
  • Education and educational products and materials
  • luxembourg
  • history
  • culture
  • humanities

About University of Luxembourg

Research & Technology Organization from Luxembourg

The University of Luxembourg, founded in 2003, is a European research university with a distinctly international, multilingual and interdisciplinary character. It is a modern institution with a personal atmosphere, close to European institutions, innovative companies and the financial place.

With nearly 6,200 students and about 1,700 employees from all over the globe, the University offers a unique mix of international excellence and national relevance, delivering knowledge for society and businesses. The University has three faculties and three interdisciplinary centers:

• The Faculty of Science, Technology and Communication (FSTC)
• The Faculty of Law, Economics and Finance (FDEF)
• The Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE)
• The Interdisciplinary Centre for Security, Reliability and Trust (SnT)
• The Luxembourg Centre for Systems Biomedicine (LCSB)
• Luxembourg Centre for Contemporary and Digital History (C²DH)

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